Consequences – Part 1 – Introduction
Making a game that’s fun is the first and last goal of every development team (or it should be, anyways!). This ethereal funness is largely crafted by the consequences that result from player...
View ArticleFairness, Discovery & Spelunky
Spelunky is, without a doubt, my favorite game of the past several years. I was extremely excited when its brilliant designer, Derek Yu, agreed to come on our podcast a few weeks ago. (And perhaps even...
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